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Ȩ Ȩ > ¿¬±¸¹®Çå > ±¹³» ³í¹®Áö > Çѱ¹Á¤º¸Åë½ÅÇÐȸ ³í¹®Áö (Journal of the Korea Institute of Information and Communication Engineering)

Çѱ¹Á¤º¸Åë½ÅÇÐȸ ³í¹®Áö (Journal of the Korea Institute of Information and Communication Engineering)

Current Result Document :

ÇѱÛÁ¦¸ñ(Korean Title) ȯ°æ ÀûÀÀÀû »ýÁ¸ °ÔÀÓÀÇ Àç¹Ì ¿ä¼Ò¿Í »ç¿ëÀÚ ºÐ¼®
¿µ¹®Á¦¸ñ(English Title) Analysis of Fun Elements and User Preferences in Environment Adaptive Survival Games
ÀúÀÚ(Author) ¼ÛµÎÇå   Doo Heon Song  
¿ø¹®¼ö·Ïó(Citation) VOL 23 NO. 03 PP. 0305 ~ 0310 (2019. 03)
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(Korean Abstract)
ƯÁ¤ÇÑ Á¶°Ç ÇÏ¿¡¼­ »ýÁ¸À» ¸ñÇ¥·Î ÇÏ´Â À帣 Áß¿¡´Â °øÆ÷¿¡¼­ÀÇ Å»Ãâ°ú ±×¿¡¼­ ¾ò´Â īŸ¸£½Ã½º¸¦ °ÔÀÓÀÇ ±Ùº»Àç¹Ì·Î ¼³Á¤ÇÏ´Â °øÆ÷ »ýÁ¸ °ÔÀÓÀÌ Àß ¾Ë·ÁÁ® ÀÖÀ¸³ª ¼³Á¤µÈ °øÆ÷°¡ ¾ø°Å³ª Áß¿äÇÏÁö ¾Ê°í ´Ù¸¸ Àû´ëÀûÀΠȯ°æÀû Á¶°ÇÀ» ´Ù¾çÇÑ ¹æ¹ýÀ¸·Î Ÿ°³ÇØ »ýÁ¸À̶ó´Â ¸ñÇ¥¸¦ ´Þ¼ºÇØ¾ß ÇÏ´Â Á¾·ùÀÇ °ÔÀÓµµ ÀÖ´Ù. À̵éÀ» ¿ì¸®´Â ȯ°æ ÀûÀÀÀû »ýÁ¸°ÔÀÓÀ̶ó°í ºÐ·ùÇϱâ·Î ÇÑ´Ù. ÀÌ ³í¹®¿¡¼­ ¿ì¸®´Â ƯÈ÷ ´Ù¼ö »ç¿ëÀÚµéÀÇ Çùµ¿ÀÌ °¡´ÉÇÑ È¯°æ ÀûÀÀÀû »ýÁ¸ °ÔÀÓÀÌ °®´Â ÁÖ¿ä ³»Àû ÀåÄ¡¿Í »ýÁ¸ ¿ä¼Ò¸¦ »çÀü ÇØ´ç À帣 °æÇè Á¶»ç¸¦ ±Ù°Å·Î ½ºÆÀ Ç÷§Æû »óÀÇ 6°³ÀÇ ÇØ´ç À帣 °ÔÀÓÀ» ´ë»óÀ¸·Î ºÐ¼®ÇÏ¿© 13°³ÀÇ Àç¹Ì ¿ä¼Ò¸¦ ÃßÃâÇÏ¿´´Ù. ¶Ç ÇØ´ç °ÔÀÓ °ü·Ã Ä«Æä µîÀ» ÅëÇØ ÁÖ·Î 30¼¼ ÀÌÇÏÀÎ ÇØ´ç À帣 »ç¿ëÀÚ ¼³¹® Á¶»ç¸¦ ÅëÇØ Ç÷¹ÀÌ ½Ã°£ µî¿¡¼­´Â ³²³à°£ ¼ºÂ÷°¡ °ÅÀÇ ³ªÅ¸³ªÁö ¾Ê¾ÒÁö¸¸ »ýÁ¸ ¿ä¼Ò Áß ¿©¼ºµéÀÌ µµ±¸ Á¦ÀÛ ¿ä¼Ò¸¦ ´õ ¼±È£ÇÏ´Â °ÍÀÌ ¹àÇôÁ³´Ù. °øÆ÷ »ýÁ¸ °ÔÀÓÀº º¸Åë ¿©¼ºµéÀÇ ºñ¼±È£µµ°¡ ³ôÀº °ÍÀ¸·Î ¾Ë·ÁÁ³Áö¸¸ °øÆ÷ ¿ä¼Ò°¡ ÀûÀº ȯ°æ ÀûÀÀÇü »ýÁ¸ °ÔÀÓÀº ¿©¼ºµéÀÇ Á¢±Ù¼ºÀÌ ³ô¾Ò´Ù.
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(English Abstract)
Survival horror games aim to seek cathartic psychological escapism from the framed fear or hostile environment. However, if the goal of the game playing is only "survival" against hostile environment, the motivation of such environment adaptive games may not be based on the framed fear. We may call such games as "environment adaptive survival games". In this paper, we analyze the contents of six such survival games that have large user groups in Steam platform based on the pilot survey. We extract 13 almost common fun elements that induce the fun of such games. An online user survey was conducted through multiple survival game cafe to investigate who play such games. There was no gender differences in playing time but females prefer constructing tools as a fun element and play puzzle and simulation games more than males. We found that survival games could be welcomed by female users under 30 years old if 'horror' element was minimized.
Å°¿öµå(Keyword) ȯ°æ ÀûÀÀÀû »ýÁ¸ °ÔÀÓ   »÷µå¹Ú½º   »ç¿ëÀÚ ¼³¹®   ½ºÆÀ   Environment adaptive Survival game   Sandbox   Fun Elements   User Survey   Steam   Àç¹Ì ¿ä¼Ò  
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